Catwoman, Vol. 2 #61

Bank On It

Sep 1998
Action, Adventure, Super-Heroes
Modern Age | Color | USA | English
Comic | 32 pages | $1.99

Catwoman is naturally drawn to the first bank to reopen in Gotham, with its advertisements of theft-proof vaults and other security measures. Securing a safe deposit box, she stashes a costume and recorder - the latter to record the keypad sounds for playback later. Then she hides in the ladies' room. But the security guard doesn't switch the bank to night mode. And then armed men burst in to rob the place! Feigning fear, Catwoman gets herself locked in the box vault, where she quickly changes, then emerges and contends with the men over who got here first. They make her wait. Using trickery and the silent alarm, she forces a confrontation with the police, and then intimidates the robbers into surrendering by implying that if they're caught with her, her long record will stick to them. Finally, she changes back into civilian clothes and "pretends" Catwoman escaped through the vents. The next day she's right back at the bank because you don't get to be Catwoman by settling...


Creators View all

Writer Devin K. Grayson
Penciller Jim Balent
Inker John Stanisci
Colorist Roberta Tewes
Letterer Albert De Guzman
Cover Artist Jim Balent
Editor Jordan B. Gorfinkel, Denny O'Neil

Characters View all

Catwoman (Selina Kyle)