Inspired by John Carpenter's "The Thing"
They were on a routine rescue mission when a helicopter crash left the two survivors stranded near an abandoned Arctic base. To find a way back, they must explore the base, moving from sector to sector, fighting the severe cold and searching for food and equipment.
There's something else, out there. Something that should not exist. It, which enters sleep and feeds on them. Stalking in the shadows, waiting for the survivors to lower their guard and drift into slumber.
Staying awake seems like a safe option, but the lack of sleep is exhausting and leads to hallucinations. Eventually, the survivors will close their eyes and fall prey to the unknown, terrifying force - unless you can somehow strike a balance between exhaustion and falling into a sleep from which one might never awake.
- Experience Distorted Reality
The longer the survivors stay awake, the more twisted their perceptions of reality will become. The manifestations of their madness can range from harmless sounds to dangerous hallucinations. Eventually, you won't be able to tell reality from twisted fantasy. To your advantage, you can swap between survivors to see their surroundings, to observe, compare and analyze, and to determine what is and is not real.
- Randomly generated levels
The levels are randomly generated. Each time you start a new game, you'll encounter a new set of quests and tasks. Randomly appearing psychoses adds replay value to Distrust.
- Multiple endings
Apart from the countless deaths you'll experience, the game offers four endings. Some can be achieved by reaching certain checkpoints while you play. Others can be the result of a split-second decision.
- A variety of characters
Before setting out, you will choose two survivors out of a cast of 15 characters. Each team member has their own skills, which allow you to develop a survival plan and map out your strategy accordingly.